Out of school STEM program was a topic that we often came across and talked about on our summer road trip. If you are looking for more information on this topic, we would like to share a resource that we found useful:
Thanks to funding from IMLS, I had the opportunity to travel all over Michigan over the course of the last summer. I was able to take advantage of great opportunities to meet new people doing interesting work in unexpected locales. The things that I learned the most about had to do with professional practice, particularly in libraries and similar community spaces, as well as the way people connect with creating things:
- People from all backgrounds and walks of life can get something out of making even simple objects with their own hands, without a plan.
- Types of traditional fabrication, such as soldering-torch jewelry making, decorative woodworking, or furniture reupholstering, are still maintained in certain spaces and appear to present an avenue for interesting economic development.
- Developing partnerships between local organizations that may not have worked together in the past is one of the most powerful ways to sustain new programs such as out-of-school STEM programs (National Research Council 2015).
- Continuing on the theme of out-of-school programs, the variety of peripheral STEM learning opportunities was very inspiring to me, from LEGO/FIRST robotics clubs to partnerships with local community colleges.
- The relationship between local, regional, state, and federal STEM initiatives isn’t always straightforward, but investing time in understanding this network can give life to programs that would otherwise be prohibitively challenging to implement.
- The natural beauty of northern Michigan is not overstated.
Going forward, I’m curious to explore how people turn a hobby or casual interest into a way to give themselves a little extra support, and how young people can rediscover something elemental about what it is make something with their own hands, from scratch. Look forward to some more reflection on our summer of co-learning next month!
National Research Council. Identifying and Supporting Productive STEM Programs in Out-of-School Settings. Washington, DC: The National Academies Press, 2015. doi:10.17226/21740.
This summer has made me fall in love with Design Thinking all over again. Taking a fifteen minute introduction to Design Thinking and making it an entire three hour piece in the workshop helped me gain a much deeper understanding of the process. Over the course of the internship, I tried different things. Some worked well and some didn’t. Here are the most important lessons I have learned:
Problem definition is hard, really hard
In the time-frame of the session, which is typically two to three hours, we start with a problem and end with a prototype. The sessions went without a hitch when we threw a very specific and simple challenge at the participants, like “Design a better chair”. Encouraged by the enthusiasm of a particular set of participants (thank you West Iron and Benzonia), I tried something different. I asked them to come up with a challenge; it could be anything that annoyed them in real life. And the first thing I received was a room full of blank stares. This is in no way the participants’ fault. Most people would draw a blank at something this open-ended.
I realized, as a designer, I had trained myself to observe and keep a mental note of design flaws in everyday objects; or, perhaps, I became a designer because I was already doing it. Either way, it took me a while to understand that not everyone is like me; that we humans have a tendency to get used to problems or come up with workarounds so that it no longer bothers us. And this was my first lesson. No matter how well we train people to solve problems, they cannot put that training to use until they have learned to see the problems that surround them. Acknowledging the existence of a problem and the urge to improve something must come before any problem solving technique. And this realization surprised me even more because it is not referenced in the design thinking literature. I realized that learning to observe is a necessary prerequisite for being able to conceptualize an improvement.
Seeing is believing
We had a lot of fun during our product pitches at the end of a Design Thinking workshop. Some hilarious, some thought provoking, some absolutely mind-blowing and all of them radically new and different in some way or the other. Most participants were surprised at the amount of creativity that comes out of them. If I were to simply tell them that they are all creative and that design thinking would work, I would not have had as much success in getting them to try it in real life. However, I believe there is more work to be done. Most participants, I feel, see design thinking as a fun activity that they can implement as a program in a library or incorporate it in the school curriculum. It has been hard for me to get them to apply the process in their own lives, as a technique to solve their own problems or as a change in mindset. Upon reflection, I find that Design Thinking had the most profound effect on me when I saw that I was changing someone’s life. A short workshop only skims the surface of design thinking. A true mindset change can happen only when we can empathize with the design’s intended beneficiary and see the difference we have made in their lives.
Gamifying the process: missing pieces
Our team came up with a fun, simple, and engaging activity to introduce participants to design challenges and certain aspects of design thinking: a game that … . We made several iterations over the summer, introducing the game in different ways and with different rules. We loved how the room buzzed with exciting ideas when we did the activity in groups. Words and pictures elicited different interpretations. And to be honest, the most fun bit was the wildcard design constraint that they were given halfway through the challenge. It spiced things up, even if it sometimes annoyed the participants. But there had never been a team that did not rise up to the challenge. This proved to be a great warm up challenge, getting the creative juices flowing in a quick period of time. But we do realize that the game heavily focused on the brainstorming and the prototyping steps of Design Thinking. These steps are fun in real life, too, so they are easy to replicate in a game. But what about the more serious steps, like user research and making design choices? We see that the real challenge is incorporating the other stages of Design Thinking without making the game too long or boring. A solution to this would be a real game changer because it would help educators and librarians develop student/patron mental muscles over time in a safe and joyful setting.
In conclusion, I have had the most rewarding summer. Personally, I managed to step out of my corporate comfort zone and meet some amazing and very real people. Now, I have a design thinking problem of my own: make design thinking second nature to everyone.
Here’s what I’ll be talking about:
Primary-aged children are natural makers. They couple their imaginations with the physical and digital worlds as they poke, prod, push, pull, pixelate, and produce. Whether using digital tools, circuits, robots, or recyclables, many of the core questions are the same: What is our role as facilitators of maker mindset and purposeful exploration? How do we set up spaces that welcome creative interactions with materials and peers? In celebration of the launch of the Makers as Innovators Junior series for K-2 students, Cherry Lake Publishing invites you to engage with these concepts and build or refine your vision for playful thinking. Presented by series editor and University of Michigan School of Information faculty member Kristin Fontichiaro and moderated by Books for Youth editor Dan Kraus.
You can register here. If you cannot watch the webinar live, an archive link will be sent to you a few days after the live event.
Hope to see you there!
Thanks to funding from IMLS, I spent much of the summer on the road, working with librarians, educators, and community members to envision and think about community-responsive making in rural and underserved communities. Here are some things I learned (or re-learned) from stepping outside the current maker narratives:
- Balancing traditional maker activities (e.g., log furniture) with new technologies (e.g., CNC routing) remains a challenge, in part due to financial constraints.
- Future Farmers of America and 4-H remain highly influential avenues to making and hands-on learning in communities.
- One powerful, persuasive personality can mobilize many others.
- 3-D printing, seen as a critical tool in many urban and suburban maker narratives, simply isn’t financially viable in many rural libraries, though they might be found in local high schools.
- The maker movement in libraries is codifying around youth and STEM primarily, with a big emphasis on playing with pre-made items (e.g., Snap Circuits, LEGO, K’Nex).
- Despite the current youth and making focus, we got a lot of questions this summer about making and senior citizens, something we’re really interested in, too!
- Underwater remote operated vehicles showed up as an in-class or extracurricular activity in three of our sites. Robotics was even more popular (in part because Michigan’s governor has actively supported and incentivized the incubation of FIRST Robotics programs).
- Incubator kitchens are specially licensed facilities to help nascent food businesses get started. That this is a state-licensed activity tells me there is more support for non-tech-based small businesses than we previously anticipated.
- Multiple communities pointed to farmer’s markets as a hub for creative handmade products.
What did you learn this summer? I’ll be back next month with more learnings.
Frankenmuth, a place so beautiful that we were glad it rained one of the days, making us feel better about not missing out on anything. From Bronner’s to the newly opened farmer’s market, there was so much to see and do in this place. We were right in saving it for the grand finale it turned out to be.
On day one, we covered the big picture about making and wrapped the day up with wonderful Hanoch Piven style creations about makerspaces. Day two started with rain on the outside, but it was all sunny in our workshop. Taking inspiration from the cafeteria chairs( which were never meant for a day long session) we designed the chairs of our dreams. We walked through the design thinking process and created prototypes with legos. A fun activity where the creativity and resourcefulness of the participants shined through. We spent the afternoon exploring some hands on activities, tools and the STEM exploration bus from Delta College. We also had the Makerfest at the Frankenmuth Public Library that evening. Thanks to Mary, Pam and Cora(of the Library) and Cindy (who had participated in the workshop at Alpena), we had the library filled to the brim with activities and had the Delta college bus outside(which was a hit among the children). Was very exciting to see the school Lego team and their creations as well as the hack/takeapart station hosted by a member of the community.
On the third day, we visited the classrooms of elementary school teachers Julie Leach and Tosha Miller (of the TwoSassyApples fame). It was interesting to see the amount of exposure their students were getting and the kind activities being done in the space. They were also kind enough to have a surprise giveaway for one of our participants! After that, we went to the classrooms of the High school teachers Mr. VanArsdale and Mr. Culver. They showed us some great examples of 3D modelling coupled with 3D printing to optimize the casings of the motors on their underwater ROVs. They also had made attachments for a microscope that allowed a student with disability to do her lab work independently. In Mr. VanArsdale classroom, it was reassuring to see the students’ designs and engineering drawings being given the center stage, showing us that the true strength of 3D printing or other fabrication tools lies in 3D modelling skills. A special thanks to both their students who took out the time to come show us their work and the 3D printer they had modified and built from scratch. We ended the day by sharing some strategies on assessment and revisiting the mission from day one.
Working with Pam, Cora and Mary was a truly wonderful experience, and that basement of amazing stuff(not calling it junk) keeps us awake at night with envy. The commitment towards the community you have shows us the true charm of Frankenmuth lies in its people.
Here are some resources that may be helpful:
- Day 1 Slides
- Day 2 Slides
- Day 3 Slides
- Flickr photostream (we’ll add more as we go!)
- Page with many handouts on it (ask if you don’t see what you need — we don’t have permission to post others’ copyrighted material)
- Join us Thursday night, 6-8pm, for the free Frankenmuth MakerFest!
Photo: Maker Area at Frankenmuth Wickson District Library, Aug. 2016
The one day workshop on Making as learning at the Butman Fish Library, Saginaw was made possible by a chance that Rhonda Butler, the head of the Wicke’s Branch at Saginaw, took while applying to host it. And we are so grateful she did. This was a high energy workshop from start to finish.
We introduced the participants to some high level definitions of making. Then we turned our focus to their community and prompted them to think about the big picture; what was their vision for a makerspace and what it would look like. After that, we shared some ideas on how to assess the work being done in makerspaces without crushing any of the open endedness or the creativity. This brought us to design challenges and design thinking.
With a short introduction to the process of Design Thinking, the group jumped into the challenge with gusto. It was fascinating to see them work under such time constraints(as this was a short workshop) and come up with refined and amazing ideas. The product pitches themselves were a class apart. Hilarious and thought-provoking at the same time, the pitches left us in splits and also wishing the products existed.
We then explored some hands on activities and tools that we had brought along. We had a great conversation about the experiences of the day and how to move forward, bringing this wonderful day to an end. Keeping the best till the end, a very special thanks to the staff of Saginaw Public Libraries for being such lovely hosts and making the workshop so lively.
We are happy to be at the work home of UMSI alum Rhonda Farrell-Butler today — Butman Fish Library, a branch of the Public Libraries of Saginaw!
Some resources that may be helpful:
We were delighted when Amanda and Helen forwarded today’s story in the Traverse City Record-Eagle about the maker movement in the Traverse Bay area, specifically highlighting Benzonia’s efforts:
Benzonia Public Library Director Amanda McLaren said she first got involved with the maker movement through her husband, who likes to tinker, and her son, who loves science.
“What really draws me to the maker movement is the community aspect,” McLaren said. “It opens doors for those that are talented, creative, artistic and curious and brings together a community of like-minded people.”
And the community is growing on several regional fronts.
The Benzonia Public Library hosted free workshops and a MakerFest earlier this week, and the Fife Lake Makerspace is fundraising for a physical space …
The concept of “maker culture” is where hacker culture, DIY-ability and technology intersect. The national movement combines varied pursuits like traditional arts and crafts and engineering with an open-source philosophy and a playful, collaborative spirit …
“It encompasses everything,” McLaren said. “I feel like it comes from that desire to reconnect with basics and building something you can be proud of. I feel like we’ve lost that.”
Teresa Mills, of Fife Lake, said she first heard about makerspaces in 2012, when she got involved as a facilitator for the movement throughout Grand Traverse County.
“It’s like a gym, but it’s for the mind,” Mills said. “A maker is everything from baking cookies to installing to journalism — people need to quit getting caught up in the ‘makerspace’ label.”
Cities like Grand Rapids and Detroit have hosted these events, and a grant from the University of Michigan’s School of Information and the Institute of Museum and Library Services allowed the Benzonia Public library to host free workshops and a MakerFest earlier this week.
The events overlapped with the library’s summer-long science, technology, engineering, arts and mathematics (STEAM) theme.
McLaren added that she was excited that the small town hosted a “big city” event.
“The real focus is on starting this with youth,” McLaren said. “This also offers continuing education credits for teachers.”
If you cannot access the story online, we have archived the story here.
This was a much-awaited workshop for all of us. Over the three days, we covered different aspects of making. Starting, as always, with the big picture as it brings a focus on the community and allows each makerspace to be conceptualized differently. Since we were with a special group of individuals,(which was evident from the design challenge) we went out into the community and picked up a few real world problems to solve. The resulting ideas and pitches were amazing and showed a great passion for the community. We also had our hosts Amanda and Michelle share all the wonderful work they have been doing at the Library.
The visit to Grow Benzie was truly inspiring and we thank Josh for making it so memorable. With facilities like the incubator kitchen, greenhouses and sewing rooms, we see that the place has the potential to become a real catalyst for growth in this community. We look forward to hearing more!
Our time in Benzonia was heartwarming and we learned a lot from the participants. A big shout out to Sheryl for joining us (once again) and adding to all the tools for exploration. And having been on the road all summer, we must thank Amanda and Jimmy for making us feel truly at home.
We were joined by a fun and cozy group of teachers from the area for this three day workshop. It was interesting to see making from the perspective of educators and we learned a lot about the settings in which they work and the challenges they face. The first day opened a lot of insights and questions regarding the big picture. Next we explored the different tools and looked at how we can combine them into fun activities. The stop motion animation challenge helped us look at the tools through a different lens. Later that evening, we had the community come together for a high energy Makerfest. At the end of the evening, we heard a kid exclaim “I didn’t know the library was so cool!”. This definitely made our day. On the last day, we did a couple of design thinking challenges to tackle problems that they face everyday. And we wrapped workshop by revisiting the broader vision.
It was fun visiting the picturesque West Iron district and exploring the nature around. We thank Stephanie for being such a wonderful host and inviting us to the beautiful West Iron District Library.
Materials we used in the workshop: